AI Insights · Timothy · October 2022
Top 5 Idler Games on Android in Oman Q3 2022
Discover the performance of the top 5 idler games on the Android platform in Oman during Q3 2022, highlighting trends in downloads, revenue, and active users.
In Q3 2022, the top five idler games on the Android platform in Oman showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Like a Pizza by MondayOFF experienced a notable decline in weekly downloads, starting from around 7.2K at the end of June and dropping to just over 200 by the end of September. Weekly active users peaked at nearly 20K in late July but gradually decreased to approximately 11.3K by the end of Q3. Revenue was minimal, peaking at $8 in mid-July before falling to zero for the rest of the quarter.
Dig Deep from CrazyLabs LTD saw a significant increase in weekly downloads, reaching a high of around 7.4K in early August. However, by the end of September, downloads had plummeted to just 28. Active users followed a similar trend, peaking at over 11.3K in early August and dropping to about 1.6K by the end of the quarter.
My Mini Mart by Supersonic Studios LTD showed a steady performance in downloads, averaging around 2K to 3K per week with a peak of 3.9K in mid-July. Weekly active users were stable, ranging from 3.2K to 7.3K, with a peak in early September. Revenue saw a few fluctuations, with a high of $44 in mid-July and $27 in mid-September.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES had a gradual increase in weekly downloads, starting at around 1K in late June and reaching nearly 3K by mid-September. Active users showed a significant rise from 2.4K in late June to over 5.5K by mid-September. Revenue was minimal, peaking at $5 in early September.
My Perfect Hotel by SayGames Ltd saw a peak in weekly downloads at about 5.7K in late August, but this number dropped to 836 by the end of September. Active users peaked at approximately 7.6K in late August and declined to around 2.3K by the end of the quarter. Revenue peaked at $33 in mid-September before decreasing to $11 by the end of the quarter.
For more insights into app performance data, visit Sensor Tower.